![]() I don't really know how to describe it well, but I'm guessing you know what I mean since you're as skilled of a writer as you are. Nothing feels excessive and nothing feels like it's missing anything. It was super fast paced, but only because it was rushed and needed more writing. Everything that anyone said or did just felt like something was missing. During scenes was choppy in between scenes was choppy. I played this other game that seemed to be trying to do something similar to this one, but it was so bad that it wasn't even worth playing (or worth remembering the name of for that matter.) Everything about it was so choppy. I just wanted to tell you how much I appreciate all the little detail in your game. If you'd like to support the development of the game, please check out my Patreon or Subscribestar pages, where you can contribute to the creation of the game while having an active role, get Exclusive Content, get updates before anyone else, and much more! In the meantime, you can take a look at my other game: Once in a Lifetime, which I already completed! As Eternum, it's totally free for everyone! The game currently has thousands of renders and animations, but it's still in development! This means that there's still a LOT of stuff to come! Many adventures and sexy moments await you! Some say it’s because the game is highly addictive, some say it’s because the market moves millions of dollars daily, some say those in power have been bribed, and others say… there’s something else going on. Nevertheless, looking beyond the surface, there's a darker side to this pretty facade: black markets, torture, rape, illegal content trafficking, unlawful assemblies, data theft… Eternum follows the rules of no man.įor some reason, governments turn a blind eye to this there’s no regulation and no control. Thousands of servers form the network of Eternum: from colorful, magic-filled fantasy worlds to foggy sci-fi cities, no world is beyond reach. With a neural implant that recreates the five senses, it becomes impossible to distinguish between the game and the real world. However, in Kredon, there’s only one thing everyone talks about: ETERNUM-the virtual, hyper-reality MMORPG game released a few years ago that revolutionized the world of technology. You’re moving with your best friend to the city of Kredon, home to some of the best schools and universities in the country, to continue your studies. I'm Caribdis and I'm creating Eternum, a choice-based visual novel made in Ren'py with tons of romance, mystery, humor, and much more! Pleased to meet you.PATREON | SUBSCRIBESTAR _ ![]() But I'm also far from done with trying to get better. In the meantime he had also discovered things like deviantArt and the BOD-services for himself, which only drove him further. And once again, cogs started running and quite a while later, Refugnic Eternium (the author) had spun another tale, 600 digest pages in size. A few years later, an internet friend drew a picture of two young ladies in strange garments. And again, years passed without notable progress. At the end of writing, it was 70 A4 pages long and far from perfect, but also a lot more coherent than anything he had written before. He spun his first actual, real story, based on that one thought, a world without sunlight. Cogs began spinning in his head, he grabbed a computer and began to write. On a cold winter morning, as he gazed outside the window at the dark world beyond, he asked himself, what a world without sunrise would look like. Only at the threshold to adulthood, during his civil service, inspiration rose from a simple observation. For years to come, his writing life laid dormant, pushed back by more important things like school and the likes. Around 1999, he tried to write a story bigger than anything he had ever written before and failed miserably. When he discovered writing for himself, he 'won' a small award at 'Youth Writes' in the year 1997 with a beyond terrible story, however it still laid down the foundation of something bigger. 'Refugnic Eternium' was born sometime around 1996 in the head of a young boy from Germany, who had a bit of a harsh childhood (and let's be honest: Who didn't?) What started out as an imaginary friend changed names and shape multiple times in the course of the boy's life as he grew up and, as that boy entered the Internet realm, he assumed 'Refugnic Eternium' as his online persona.
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